Multi-Touch & SecondLife
by Sören Stamer February 17, 2007 at 09:27 PM
When Apple introduced the iPhone, Steve Jobs used the word "multi-touch" to describe a breakthrough in the field of user inferfaces. Apple calls multi-touch "the most revolutionary user interface since the mouse". And in fact it seems to be true. Multi-touch enables us to interact with our computers in a highly intuitive way using no more than our own two hands:
[via ahlers]
This video about multi-touch comes with some explanations:
[via el ton]
There is something to discover here: The mouse was great to point and click in a two-dimensional world. However, in a three-dimensional environment its usability is pretty limited. Multi-touch seams to overcome these limitations. Just take another look at the demonstrations. It looks like it was especially made for interactions with three-dimensional environments. This might be the secret behind the intuitive nature of multi-touch.
Now, think of the amazing growth rate of 3D environments like SecondLife. Again, it seems to be the three-dimensional nature of this new medium that makes it such an intuitive environment for us.
Putting one and one together: The concepts behind Multi-touch and SecondLife look like core building blocks for the next generation Internet - definitely a three-dimensional Internet.
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Comments
Hehe, ich freu mich schon auf den Tag wo ich jemandem mit nem portablen Beamer für "perceptive pixel" in der Bahn treffe, während er seine Zeitung liest ... und wenn dann noch ein Windstoss kommt und sie "davonweht" ... herrlich ;)
Posted by: Hannes | February 20, 2007 11:30 AM